Progress

Ive really been taking a close look at the works of Richardo Delgado lately and have been letting some of that seep into design of this guy.

3.jpg


All done with the Franklin Wendigo re-design. I think.

franklin2


Written by Sean Bigham No comments

Poop.

Pluggin away for another day i guess. Just about finished the Franklin Wendigo… and have another set of sillouettes which are the final batch before i start the final. Progress updates on that will start soon.

franklin2

finalists

Written by Sean Bigham No comments

Redesign in progress…

Since I’m in the process of re-evaluating my portfolio I’m going back in and redesigning a few characters from the past year. This will be the start of Wendigo-John-Franklin. The original design was pretty tame and was pretty hard to read so im redoing all the linework and placing him in a more menacing/creepy pose. Still a bunch of word to be done on him though he should be done in the next day or so.

redesign


Written by Sean Bigham No comments

Endless Production

What can I say, I have a bit of free time these days. Here’s another pass at some more silhouettes and some quick speed painting tests for a commission involving birth trees (whoops no birch trees in that first one oh well.) First one is from reference the rest are not.

sil3

trees1

trees2


Written by Sean Bigham 2 comments

Back in BC and stuff…

Well its almost been a month since my last update and alot of stuff has happened between then and now! First off I attended the San Diego comicon and got to meet many of my long time heroes: Geof Darrow, James Jean, Kent Williams, Chris Sanders… a really invigorating experience. After that I had less than a week to pack up and move back to BC where I’m currently residing. Over the next while I’ll be redesigning various elements of my portfolio for submission to various companies. In the meantime, PRACTICE.

sillouettes1
Random silhouettes for alien space creatures.

sillouettes2
Fungus-ey creatures for a new project Andrew and I are working on.

faces1
Random face sketches.


Written by Sean Bigham No comments

The Beast

** Scroll to the bottom of this post for video goodness **

The problem with the way most video cameras render an image is that their sensors are terribly small. The average sensor size is 1/3″, a tiny fraction of the size of a full super 35 film frame, or even a 16mm film frame. The image captured is essentially a cutout of the image you would see with a larger sensor, for example:

science.JPG

You have the exact same depth compression and depth of field properties with the large sensor, just a smaller view angle. So a wide angle lens for a traditional format becomes a long lens for consumer/prosumer video… but it still has the geometry and depth of field characteristics of a wide-ass lens. There is a subtle wierdness that comes from this, and many people are able to pick out that material shot on 1/3″ sensors is video, even when the frame rate and shuttor speed and other properties are brought in line with film, although they may not be able to express why.

There are several companies that produce professionally engineered devices to resolve this problem. The trick is to render the lens’s image on a full sized frame, and then record that frame with the video camera. The frame being recorded by the video camera is 2 dimensional, so the depth of field and geometry characteristics of the video camera’s ultra-wide lens will have no effect on it.

All of these devices, however, cost well over $1000. So instead, I mounted an old Minolta SLR camera to a piece of wood. And then I ripped the back off of the Minolta, glued the mirror into the open position, and glued a piece of unmarked ground glass where the film frame would normally be.

beast4.jpg

I then screwed a macro lens to the front of my Canon HV20 so it could focus on this frame right up close, and then I mounted that to the wood as well.


beast3.jpg

The horrible masking-taped construction paper is to block out light that isn’t coming from the lens itself… I really should find a way to make it more attractive.
beast2.jpgbeast1.jpg

And the end result, although The Beast itself is ugly, is fairly attractive, I think. I had nothing and no one better to shoot, so I’m afraid you’ll have to watch the family dogs fighting.

And here, without further ado, is The Beast in action:

Untitled from Andrew LeBlanc on Vimeo.

Written by Andrew LeBlanc No comments

Website Update Completed.

My modified main portfolio is now fully up and running. It now includes all pieces found in my physical portfolio and along with some new ones I’ve been working on recently. Light Box integration is now complete and makes it so much easier to update the beast.

Written by Sean Bigham No comments

Monster done.

I’m pretty sure this one is a wrap. I could go back in and touch up a few more things but… I’ll call it done. This is going to be the first piece to kick off my new portfolio which I’m planning to work on over the month of August. I’ll see if I have time to finish one more concept piece before heading down for comicon in about a week and a half.

Also comments are now back online for everyone to leave at their pleasure with a new and improved anti-spam features installed - thanks Steve.

bug progress3

Written by Sean Bigham 1 comment

Monster Concept Progress Update 3

Well School is all done and I’ve started a few side projects to keep me busy until I land something. Here’s a little something i whipped up playing with the new cintiq….

UPDATE (June 30)
Ok, so I’m not happy yet on this one so I’m going to make it an in progress piece and post the process here. We’ll start with this one:

Bugmonster



After some feedback i dropped out some of the larger, unnecessary chunks of detail and simplified large portions of the creature. I’m still not totally happy with whats going on with the back decorative pieces so those may change. I’ll post an update on this one soon.
bugprogress1


I’ve started breaking up parts of the creatures exoskeleton and beefing up the legs. The vestigial wings have been temporarily/permanently removed for now.

bugprogress2


Written by Sean Bigham 1 comment

Perils of Jelly Management

I have the kind of body type where everyone assumes that I’ve lost weight.

I don’t know what this means.

Let’s say, for example, that I haven’t changed my net mass in approximately six months. Let’s say I last saw you five months ago. Let’s say I saw you today. You’ll say, statistically proven, without fail, “Holy shit, you’ve lost weight!”.

I haven’t been able to figure this out. I am able to predict it, clockwork precise. Why? How does this happen?

I need to keep my jelly in check. I am aware of my own jelly. I am aware of the jelly reduction that common sense demands.

But anyone I haven’t seen since at least February: “You’ve already reduced your jelly! You are a jelly reducing machine!”

But there is no jelly reduction. I weigh the exact same. There is something about my body type.

I posess some kind of nostalgia fatness. Some kind of fatness where people remember me fatter than I really am. Such that, even if I’m still kind of fat, people are all like, “Holy shit, you’ve lost weight.” It’s wierd.

Wierd science.

It’s kind of… demotivating.

Written by Andrew LeBlanc No comments

Next Page »